3D Environment Artist
Nerd/Disney Fanatic/Iced Coffee Lover/Gryffindor
I have a passion for game art and enjoy the challenges provided with each asset made. I’m always looking to learn new work flows and using them to create low poly models and hand painted textures. I am very interested in applying these skills in a professional environment, and buildings pieces of art that tell a story.
Featured on Kotaku: Maleficent's Thone Room
, András Neltz - Kotaku
For the work and documentation I did for my environment.
Photoshop, ZBrush, xNormal, 3ds Max, 3D Coat, UDK, Unreal Engine 4
Hand Painted Textures, Low Poly Modeling
Associate in Applied Science - Simulation and Game Development
Wake Technical Community College
- Art/3D Modeling
- Final project included presenting a game designed in a team within 10 weeks to current industry developers.